Jon Burgerman, an artist and illustrator with a graphical, cartoonish edge offers 20 useful tips to remember when we work on our characters. Keep in mind that Jon here is referring more to the simplistic aesthetics of creating visual characters. We can always apply whatever that works for our own line of character designing!
Here's his opening paragraph for quick reading:
"Character design can be a tricky beast to tackle, because although many of the classic characters familiar to us all through cartoons, entertainment and advertising look simple, that simplicity usually belies the many hours of work that have gone into their development.
From Mickey Mouse’s famous three-fingered hands – drawn to save production time when the character was first developed for animations in the 1920s – to the elegant simplicity of Homer Simpson, character design has always been about keeping it simple. But aside from clean lines and easily readable features, what else are you going to need to know? There’s knowing what to exaggerate and what to play down, what to add to give a hint of background and depth, and what to do to develop personality. Getting started can be the trickiest part in any character development project, but once you’ve got some ideas these tips will help you breath life into your creation…"
The 20 tips? Click above!
[url=http://www.computerarts.co.uk/in_depth/features/20_character_design_tips][u][b]Original article here![/b][/u][/url]
[url=http://en.wikipedia.org/wiki/Jon_Burgerman][u]Jon Burgerman[/u][/url], an artist and illustrator with a graphical, cartoonish edge offers 20 useful tips to remember when we work on our characters. Keep in mind that Jon here is referring more to the simplistic aesthetics of creating visual characters. We can always apply whatever that works for our own line of character designing! :nod:
Here's his opening paragraph for quick reading:
"Character design can be a tricky beast to tackle, because although many of the classic characters familiar to us all through cartoons, entertainment and advertising look simple, that simplicity usually belies the many hours of work that have gone into their development.
From Mickey Mouse’s famous three-fingered hands – drawn to save production time when the character was first developed for animations in the 1920s – to the elegant simplicity of Homer Simpson, character design has always been about keeping it simple. But aside from clean lines and easily readable features, what else are you going to need to know? There’s knowing what to exaggerate and what to play down, what to add to give a hint of background and depth, and what to do to develop personality. Getting started can be the trickiest part in any character development project, but once you’ve got some ideas these tips will help you breath life into your creation…"
The 20 tips? Click above!