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DoomRater: First Person Beat-em-ups - Jul 22nd 2009, 12:08AM
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Because the Technology thread needs way more love.
I'm stoked about some of the most current ones. Unfortunately the two I know best are made by independent game makers, one by Ace Team Software (two guys out of Chile) and the other by a team Scuba Steve of Doomworld fame put together. And even more interesting, they both have previous Doom mod experience.
Zeno Clash is the first one I wanna talk about, because people seem to be more willing to play a Source mod than a ZDoom mod. Zeno Clash involves the story of Ghat, a curious son of Father-Mother who leaves the nest against the will of Father-Mother and discovers a whole world outside. He then discovers some terrible secrets and goes home to confront Father-Mother about.... and that's where the story really starts getting told. Players are forced to help Ghat defend himself from various angry individuals, mostly by punching them in the face.
If this is how well games about punching people in the face can control, I'm surprised more haven't been done to this day. The only other one I can recall off hand is The Super Spy, and even then that was kinda gimmicky as you only moved in one direction. Ghat can block, dodge, rush enemies with running elbows, kick, and of course clinch and knee people in the face. It feels very gritty, and isn't something you can just watch- it has to be experienced to really be understood.
Action Doom 2: Urban Brawl came first in the lineup, but the experience was more of a parody of other beat-em-up games... Flynn Taggart (rofl, Doom book reference) comes home one night to find some agent taking his daughter. When he wakes up, she's gone, the apartment is on fiar, and the only thing you can think to do is grab a gun and go find her. There's a lot of melee action, though it's not as complex as Zeno Clash's- you punch people with about three different types of punches, grab weapons and break them on people's skulls, chill them with fire hydrants, and drink vodka for damage protection. All the classic beat-em-up humor is preserved here, including wasting trash cans for food and money items (seriously, who throws out gold bars?!), weapons that break after a certain amount of usage, and even stereotyped levels and bosses!
But no, that's not even the FIRST one I considered great... though technically not a beat-em-up as it is a sword fighting game, Ronin: Spirit of the Sword offered me my first taste of golden first person melee combat. (I never got the chance to play Super Spy as a kid) While the player moved around in a 3D maze for most of the game, random encounters would force the player to pull out his katana and destroy bamboo traps, block shuriken, or even cut down other samurai and ninjas! Combat was surprisingly smooth for a flash game, and the idea of blocking the red marks while striking the openings made me feel I was about playing some version of Time Crisis or Virtua Cop. There was also an arena mode where you went non-stop against tougher and tougher enemies until you died or reached the ending (I can't tell, I've only gotten through so many waves). overall I felt similar games like K-FED: Dancing With Fire should have taken a lesson or two from the controls of Ronin.
The only question I've got left is, are there any other awesome first person beat-em-ups for me to play? or have I found all the golden apples so far?
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Because the Technology thread needs way more love.
I'm stoked about some of the most current ones. Unfortunately the two I know best are made by independent game makers, one by Ace Team Software (two guys out of Chile) and the other by a team Scuba Steve of Doomworld fame put together. And even more interesting, they both have previous Doom mod experience.
Zeno Clash is the first one I wanna talk about, because people seem to be more willing to play a Source mod than a ZDoom mod. Zeno Clash involves the story of Ghat, a curious son of Father-Mother who leaves the nest against the will of Father-Mother and discovers a whole world outside. He then discovers some terrible secrets and goes home to confront Father-Mother about.... and that's where the story really starts getting told. Players are forced to help Ghat defend himself from various angry individuals, mostly by punching them in the face.
If this is how well games about punching people in the face can control, I'm surprised more haven't been done to this day. The only other one I can recall off hand is The Super Spy, and even then that was kinda gimmicky as you only moved in one direction. Ghat can block, dodge, rush enemies with running elbows, kick, and of course clinch and knee people in the face. It feels very gritty, and isn't something you can just watch- it has to be experienced to really be understood.
Action Doom 2: Urban Brawl came first in the lineup, but the experience was more of a parody of other beat-em-up games... Flynn Taggart (rofl, Doom book reference) comes home one night to find some agent taking his daughter. When he wakes up, she's gone, the apartment is on fiar, and the only thing you can think to do is grab a gun and go find her. There's a lot of melee action, though it's not as complex as Zeno Clash's- you punch people with about three different types of punches, grab weapons and break them on people's skulls, chill them with fire hydrants, and drink vodka for damage protection. All the classic beat-em-up humor is preserved here, including wasting trash cans for food and money items (seriously, who throws out gold bars?!), weapons that break after a certain amount of usage, and even stereotyped levels and bosses!
But no, that's not even the FIRST one I considered great... though technically not a beat-em-up as it is a sword fighting game, Ronin: Spirit of the Sword offered me my first taste of golden first person melee combat. (I never got the chance to play Super Spy as a kid) While the player moved around in a 3D maze for most of the game, random encounters would force the player to pull out his katana and destroy bamboo traps, block shuriken, or even cut down other samurai and ninjas! Combat was surprisingly smooth for a flash game, and the idea of blocking the red marks while striking the openings made me feel I was about playing some version of Time Crisis or Virtua Cop. There was also an arena mode where you went non-stop against tougher and tougher enemies until you died or reached the ending (I can't tell, I've only gotten through so many waves). overall I felt similar games like K-FED: Dancing With Fire should have taken a lesson or two from the controls of Ronin.
The only question I've got left is, are there any other awesome first person beat-em-ups for me to play? or have I found all the golden apples so far?
There's no more heroes for the Wii.
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DoomRater - Jul 22nd 2009, 2:45AM
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....okay are you purposely trying to get on my nerves? No More Heroes is not a first person beat-em-up.
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....okay are you purposely trying to get on my nerves? No More Heroes is [i]not[/i] a first person beat-em-up.
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Evolution COV - Jul 22nd 2009, 3:50AM
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quote: ....okay are you purposely trying to get on my nerves? No More Heroes is not a first person beat-em-up.
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Oh, I thought it was. Either way I recommend play the game,
Is "Batman: Arkham Asylum" a first person beat-em-up?
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[quote]....okay are you purposely trying to get on my nerves? No More Heroes is [i]not[/i] a first person beat-em-up.[/quote]
Oh, I thought it was. Either way I recommend play the game,
Is "Batman: Arkham Asylum" a first person beat-em-up?
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DoomRater - Jul 22nd 2009, 5:00AM
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No.
Do you know what first person means? It means the entire game is played through the eyes of the character. NO usage of cameras during character control.
Doom is a first person shooter. Team Fotress and its sequel are first person shooters. Hajime No Ippo is a first person boxing game (close to this genre, but not quite). And Super Punch-out is likely second person, the closest compromise to first and third person views.
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No.
Do you know what first person means? It means the entire game is played through the eyes of the character. NO usage of cameras during character control.
Doom is a first person shooter. Team Fotress and its sequel are first person shooters. Hajime No Ippo is a first person boxing game (close to this genre, but not quite). And Super Punch-out is likely second person, the closest compromise to first and third person views.
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Evolution COV - Jul 22nd 2009, 5:05AM
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quote: No.
Do you know what first person means? It means the entire game is played through the eyes of the character. NO usage of cameras during character control.
Doom is a first person shooter. Team Fotress and its sequel are first person shooters. Hajime No Ippo is a first person boxing game (close to this genre, but not quite). And Super Punch-out is likely second person, the closest compromise to first and third person views.
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Okay.
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[quote]No.
Do you know what first person means? It means the entire game is played through the eyes of the character. NO usage of cameras during character control.
Doom is a first person shooter. Team Fotress and its sequel are first person shooters. Hajime No Ippo is a first person boxing game (close to this genre, but not quite). And Super Punch-out is likely second person, the closest compromise to first and third person views.[/quote]
Okay.
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hypershadic - Aug 19th 2009, 10:33AM
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quote: Because the Technology thread needs way more love. I'm stoked about some of the most current ones. Unfortunately the two I know best are made by independent game makers, one by Ace Team Software (two guys out of Chile) and the other by a team Scuba Steve of Doomworld fame put together. And even more interesting, they both have previous Doom mod experience. Zeno Clash is the first one I wanna talk about, because people seem to be more willing to play a Source mod than a ZDoom mod. Zeno Clash involves the story of Ghat, a curious son of Father-Mother who leaves the nest against the will of Father-Mother and discovers a whole world outside. He then discovers some terrible secrets and goes home to confront Father-Mother about.... and that's where the story really starts getting told. Players are forced to help Ghat defend himself from various angry individuals, mostly by punching them in the face. If this is how well games about punching people in the face can control, I'm surprised more haven't been done to this day. The only other one I can recall off hand is The Super Spy, and even then that was kinda gimmicky as you only moved in one direction. Ghat can block, dodge, rush enemies with running elbows, kick, and of course clinch and knee people in the face. It feels very gritty, and isn't something you can just watch- it has to be experienced to really be understood. Action Doom 2: Urban Brawl came first in the lineup, but the experience was more of a parody of other beat-em-up games... Flynn Taggart (rofl, Doom book reference) comes home one night to find some agent taking his daughter. When he wakes up, she's gone, the apartment is on fiar, and the only thing you can think to do is grab a gun and go find her. There's a lot of melee action, though it's not as complex as Zeno Clash's- you punch people with about three different types of punches, grab weapons and break them on people's skulls, chill them with fire hydrants, and drink vodka for damage protection. All the classic beat-em-up humor is preserved here, including wasting trash cans for food and money items (seriously, who throws out gold bars?!), weapons that break after a certain amount of usage, and even stereotyped levels and bosses! But no, that's not even the FIRST one I considered great... though technically not a beat-em-up as it is a sword fighting game, Ronin: Spirit of the Sword offered me my first taste of golden first person melee combat. (I never got the chance to play Super Spy as a kid) While the player moved around in a 3D maze for most of the game, random encounters would force the player to pull out his katana and destroy bamboo traps, block shuriken, or even cut down other samurai and ninjas! Combat was surprisingly smooth for a flash game, and the idea of blocking the red marks while striking the openings made me feel I was about playing some version of Time Crisis or Virtua Cop. There was also an arena mode where you went non-stop against tougher and tougher enemies until you died or reached the ending (I can't tell, I've only gotten through so many waves). overall I felt similar games like K-FED: Dancing With Fire should have taken a lesson or two from the controls of Ronin. The only question I've got left is, are there any other awesome first person beat-em-ups for me to play? or have I found all the golden apples so far?
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first person combat are quite dffercult. the best for first person is shooting games.
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[quote]Because the Technology thread needs way more love. I'm stoked about some of the most current ones. Unfortunately the two I know best are made by independent game makers, one by Ace Team Software (two guys out of Chile) and the other by a team Scuba Steve of Doomworld fame put together. And even more interesting, they both have previous Doom mod experience. Zeno Clash is the first one I wanna talk about, because people seem to be more willing to play a Source mod than a ZDoom mod. Zeno Clash involves the story of Ghat, a curious son of Father-Mother who leaves the nest against the will of Father-Mother and discovers a whole world outside. He then discovers some terrible secrets and goes home to confront Father-Mother about.... and that's where the story really starts getting told. Players are forced to help Ghat defend himself from various angry individuals, mostly by punching them in the face. If this is how well games about punching people in the face can control, I'm surprised more haven't been done to this day. The only other one I can recall off hand is The Super Spy, and even then that was kinda gimmicky as you only moved in one direction. Ghat can block, dodge, rush enemies with running elbows, kick, and of course clinch and knee people in the face. It feels very gritty, and isn't something you can just watch- it has to be experienced to really be understood. Action Doom 2: Urban Brawl came first in the lineup, but the experience was more of a parody of other beat-em-up games... Flynn Taggart (rofl, Doom book reference) comes home one night to find some agent taking his daughter. When he wakes up, she's gone, the apartment is on fiar, and the only thing you can think to do is grab a gun and go find her. There's a lot of melee action, though it's not as complex as Zeno Clash's- you punch people with about three different types of punches, grab weapons and break them on people's skulls, chill them with fire hydrants, and drink vodka for damage protection. All the classic beat-em-up humor is preserved here, including wasting trash cans for food and money items (seriously, who throws out gold bars?!), weapons that break after a certain amount of usage, and even stereotyped levels and bosses! But no, that's not even the FIRST one I considered great... though technically not a beat-em-up as it is a sword fighting game, Ronin: Spirit of the Sword offered me my first taste of golden first person melee combat. (I never got the chance to play Super Spy as a kid) While the player moved around in a 3D maze for most of the game, random encounters would force the player to pull out his katana and destroy bamboo traps, block shuriken, or even cut down other samurai and ninjas! Combat was surprisingly smooth for a flash game, and the idea of blocking the red marks while striking the openings made me feel I was about playing some version of Time Crisis or Virtua Cop. There was also an arena mode where you went non-stop against tougher and tougher enemies until you died or reached the ending (I can't tell, I've only gotten through so many waves). overall I felt similar games like K-FED: Dancing With Fire should have taken a lesson or two from the controls of Ronin. The only question I've got left is, are there any other awesome first person beat-em-ups for me to play? or have I found all the golden apples so far?[/quote]
first person combat are quite dffercult. the best for first person is shooting games.
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DoomRater - Sep 4th 2009, 8:07AM
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I dunno man, I've seen it done well even when it is first person parkour. And while the format is not well suited for those kinds of games they can in fact be done well.
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I dunno man, I've seen it done well even when it is first person parkour. And while the format is not well suited for those kinds of games they can in fact be done well.
Breakdown for the original XBox.
Damn, I guess I need to go get an X-Box now.
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