OOOOOOHHH!!!! Truly amazing. The contrasts and shading is to die for. I love to work with pencils, but I wish my work would turn out half as good as yours. Thanks for sharing it, and I look foward to seeing more of your work.
Disregarding facial anatomy, the tones you used need some adjusting.
I assume that's a collar we're looking at, not his bare neck. It has the same tone as his skin, so I mistook it for a neck and thought that it was "wrinkled" like that of an old man.
The very same thing with the hair: Assuming it's white or very fair blond (I don't know the character, OK?), it still blends with the skin, while it shouldn't really. It would blend only when both surfaces are too shiny that they both look white, or too dark that they both look black. Other than that, you really should use two different ranges of tones for each texture.
Of course, you also should vary the tones on each surface more, depending on what is needed, so that it doesn't look flat.
One last thing: The line defining his jaw takes away from the realistic feel of the image. You shouldn't keep lines like that unless they are objects in the real scene, which is extremely rare and still can be replaced by shading.
I saw the thumbnails of your other works and they look much better. Just thought I would give your some criticism on this one so that you can improve your skills some more. ;) Hope you take it in a good spirit.
Disregarding facial anatomy, the tones you used need some adjusting.
I assume that's a collar we're looking at, not his bare neck. It has the same tone as his skin, so I mistook it for a neck and thought that it was "wrinkled" like that of an old man.
The very same thing with the hair: Assuming it's white or very fair blond (I don't know the character, OK?), it still blends with the skin, while it shouldn't really. It would blend only when both surfaces are too shiny that they both look white, or too dark that they both look black. Other than that, you really should use two different ranges of tones for each texture.
Of course, you also should vary the tones on each surface more, depending on what is needed, so that it doesn't look flat.
One last thing: The line defining his jaw takes away from the realistic feel of the image. You shouldn't keep lines like that unless they are objects in the real scene, which is extremely rare and still can be replaced by shading.
I saw the thumbnails of your other works and they look much better. Just thought I would give your some criticism on this one so that you can improve your skills some more. ;) Hope you take it in a good spirit.
Comments
pazazz Says:
OOOOOOHHH!!!! Truly amazing. The contrasts and shading is to die for. I love to work with pencils, but I wish my work would turn out half as good as yours. Thanks for sharing it, and I look foward to seeing more of your work.
Kitto Says:
Whoa... A-fricking-mazing... I totally envy your realsim skill 0.o
Desude Says:
Ooh so pretty! I love your talent 8D
Princessberrikiller Says:
Karini Says:
This is amazing! You did a wonderful on this
Ruki is one of my favorites! He looks so cute here
crap head Says:
Is thaaat.. Zetsu Ruki?
Doesn't matter. Your shading is so smooth and perfect +_+ And I am really digging all the detail here.
Tatsuhi Says:
So pretty!
must fave!"11
KingRoach Says:
Disregarding facial anatomy, the tones you used need some adjusting.
I assume that's a collar we're looking at, not his bare neck. It has the same tone as his skin, so I mistook it for a neck and thought that it was "wrinkled" like that of an old man.
The very same thing with the hair: Assuming it's white or very fair blond (I don't know the character, OK?), it still blends with the skin, while it shouldn't really. It would blend only when both surfaces are too shiny that they both look white, or too dark that they both look black. Other than that, you really should use two different ranges of tones for each texture.
Of course, you also should vary the tones on each surface more, depending on what is needed, so that it doesn't look flat.
One last thing: The line defining his jaw takes away from the realistic feel of the image. You shouldn't keep lines like that unless they are objects in the real scene, which is extremely rare and still can be replaced by shading.
I saw the thumbnails of your other works and they look much better. Just thought I would give your some criticism on this one so that you can improve your skills some more. ;) Hope you take it in a good spirit.
Now I'll go see your other stuff.
KingRoach Says:
Disregarding facial anatomy, the tones you used need some adjusting.
I assume that's a collar we're looking at, not his bare neck. It has the same tone as his skin, so I mistook it for a neck and thought that it was "wrinkled" like that of an old man.
The very same thing with the hair: Assuming it's white or very fair blond (I don't know the character, OK?), it still blends with the skin, while it shouldn't really. It would blend only when both surfaces are too shiny that they both look white, or too dark that they both look black. Other than that, you really should use two different ranges of tones for each texture.
Of course, you also should vary the tones on each surface more, depending on what is needed, so that it doesn't look flat.
One last thing: The line defining his jaw takes away from the realistic feel of the image. You shouldn't keep lines like that unless they are objects in the real scene, which is extremely rare and still can be replaced by shading.
I saw the thumbnails of your other works and they look much better. Just thought I would give your some criticism on this one so that you can improve your skills some more. ;) Hope you take it in a good spirit.
Now I'll go see your other stuff.
YurikoAlasmei Says:
* squees* Ruki!! Hes sooooo cute..though I wouldnet tell him that!!