They're nice, but there are a few things that need to be fixed up:
@Can't=Cannot
@monster,spell, or trap=Monster, Spell, or Trap
@Chaos (LV 0/2) are actually (LV 2/3). Level #s MUST match the stars written on the card.
@(specify Phase to trigger), if "Chaos Emeralds" is on the field, send this card to your Graveyard and Special Summon (next level)
@When this card is in Defense Position, this card (can't error) be destroyed by the effects of (m,s,t error).
@Perfect Chaos: When "Chaos Emeralds" is removed from the field (make this portion more balanced), (action) this card and inflict 1500 to (which player?).
@Rage of Chaos: "You can only activate this card if you control a "Chaos LV" monster (or "Perfect Chaos"?). Negate the attacking monster's attack and destroy all Spells and Traps your opponent controls.
@Zero: (specify limit per turn), you may pay (higher cost, Graverobber does this for 2000 LP) Life Points. Switch control of a Spell or Trap card your opponent controls. While in Defense Position, this card cannot be destroyed by Spell.
You need to rebalance some of these cards...since I do not know how these represent the creatures they are supposed to.
Comments
sophiegaara Says:
they are all so cute *faves*
Nyajiko Says:
Sweet!
cosmoprower Says:
hmmmmm.. cards to? i shal find and collect them all :) *yes and fav.*
Glitches are cool Says:
Cream the Rabbit!! *Shot*
Nice job.
hood182 Says:
man tails needs a magic card like the x tornado
Dragonrider1227 Says:
Nice work! I like the Tails card. Mainly 'cause Tails is my favorite character
Project S20 Says:
SONIC YUGIOH!!!
FAVE!!
stickmen Says:
Cool!
ShadowKyogre Says:
They're nice, but there are a few things that need to be fixed up:
@Can't=Cannot
@monster,spell, or trap=Monster, Spell, or Trap
@Chaos (LV 0/2) are actually (LV 2/3). Level #s MUST match the stars written on the card.
@(specify Phase to trigger), if "Chaos Emeralds" is on the field, send this card to your Graveyard and Special Summon (next level)
@When this card is in Defense Position, this card (can't error) be destroyed by the effects of (m,s,t error).
@Perfect Chaos: When "Chaos Emeralds" is removed from the field (make this portion more balanced), (action) this card and inflict 1500 to (which player?).
@Rage of Chaos: "You can only activate this card if you control a "Chaos LV" monster (or "Perfect Chaos"?). Negate the attacking monster's attack and destroy all Spells and Traps your opponent controls.
@Zero: (specify limit per turn), you may pay (higher cost, Graverobber does this for 2000 LP) Life Points. Switch control of a Spell or Trap card your opponent controls. While in Defense Position, this card cannot be destroyed by Spell.
You need to rebalance some of these cards...since I do not know how these represent the creatures they are supposed to.