Why You Won't Be Playing Video Games in Ten Years

by Hell

in Completed Works

< 'Hell @ SheezyArt' by Hell

Why You Won't Be Playing Video Games in Ten Years

Why You Won%u2019t Be Playing Video Games in Ten Years: Industry insight from an industry outsider

Yep, that%u2019s right %u2013 and it won%u2019t be because you%u2019re busy with %u2018more important stuff%u2019 (which you won%u2019t be, anyway).
After nearly two decades of gaming, I can say I%u2019ve witnessed many things: vectors, the glory of bit processors, the rise, fall, and reincarnation of Atari, system wars resolved with fistfights, HD, CDs, arcades galore, and the magnificent cultural effect of it all. We all have our own ideas of nostalgia, but something about our industry right now just feels so unfamiliar.
Anybody who offers a glance between generations will tell you the most significant change has always been graphics. It%u2019s expected, isn%u2019t it? Let%u2019s face it: The surge in popularity occurring after the PSX -- that landmark period when so many new people took interest in gaming -- was due to enhanced graphics. Take <ct:Italic>Doom 3<ct:>. It seemed the game was featured more times in non-gaming magazines than gaming ones %u2013 but only for its impressive visuals.
In the past few years we%u2019ve seen other additives: physics, storyline, and AI. Elements which amount to greater realism. But does greater realism mean less game? At a time when industry profile is at a record high, industry creativity is cowering in a corner, afraid to make a move. Lately, innovation is motivated by a demand for more realism; technology is a safer gimmick than new ideas, after all.
Nintendo, once king of the medium in our country, is now struggling. Sure, they manage to appeal to many eastern players, but to the typical demographic statistic, Nintendo %u201Cis for little kids.%u201D
None of this would be a problem if not for one truth: Instead of games influencing the culture, it%u2019s the other way around. Except it%u2019s the money, not the dedication of the fans, that%u2019s doing the influencing. If hardcore fans aren%u2019t the most profitable, it doesn%u2019t matter how hardcore they are; their favorite franchises are being cut to build budget for the next game based on a movie based on a comic-book. So if we%u2019re forsaking our Toejams, Bubs, and Eccos, what are we approaching?
Several industry pundits have said that, soon, we most likely won%u2019t be calling this medium %u201Cvideo games.%u201D Some believe the term is obsolete already. %u201CFully-immersive entertainment%u201D was one suggestion.
Challenge has already been replaced by hours of play. Dialogue is considered %u201Csomething compelling.%u201D You%u2019d think the competition in games would ignite the popularity of cyberathlete leagues, but single-player is still enough for the spendthrift casual-gamer demographic. As we pawn all our fantasy for realism, will a typical piece of %u201Cimmersive entertainment%u201D be a soap opera sim? Or for the adventurous, Metal Gear Cubicle?
Maybe it won%u2019t be that bad, but gaming is now well into the mainstream, my friends, and don%u2019t be surprised if G4TV becomes the MTV of video games. How about a reality TV show about a Nintendo groupie, a Microsoft %u2018fanboy%u2019, and a Sony cultist all living in the same house? Be careful with what you%u2019re buying; at this rate, it could happen.

> 'Notification Proofing' by Hell

Description

Apr 4th 2006
Tags:
entertainment games games industry society video
Views:
560
Comments:
25
Score:
1
Favorites:
27
A submission to Hardcore Gamer Magazine. I didn't realize how much I had to explain, and they needed it trimmed to 500 words; I could've written 5000 easily. I cut so much I'm wondering if 500 is even enough for it to all make sense. Anyway, we'll see what happens.


Oh, and join our ROMs club: http://clubs.sheezyart.com/ROMs/

Comments

FlareMan Says:

And at that point, hard-core gamers... the TRUE gaming fans, mind you... will take up arms and make their OWN games, by-gummit! And they won't be pointless realism crap that all the regular consumers are asking for. It'll be the good, old-fashioned fantasy goofy, cartoony, oddly shaped and sprited/modelled stuff we've come to know and love.

Ah... MegaMan...

Nice job. Nice job indeed... *Favs*

Miroku of Nite Says:

Very well said. In the years I spent gaming I've watched games become more like movies and cookie cutter drones. The way I see it, the game industry may crash in the future like it did back in the Atari days. If games keep becoming more and more linear people "If they can figure this out." will stop playing. It seems that games are becoming more and more about graphics and fan service then story and concept. Anyway I hope your submission gets in the mag.

DoomRater Says:

The only thing I don't think outsiders would get is the joke about Metal Gear Cubicle. Then again, I'm not quite sure I understood that one myself.

I'll have to come back with more info. I can't seem to think right now. Oh yeah, and Sheezy likes to maim apostraphes for some frickin reason.

SuperYoshi Says:

Maybe it won't be that bad, but gaming is now well into the mainstream, my friends, and don't be surprised if G4TV becomes the MTV of video games
Bah, it's even worse. It's Spike TV with a slightly bigger focus on video games these days.

And I know I'll be playing games in ten years. I could care less if the newer generations suck, hell this generation wasn't that great when you think about it. Either way, I'd rather play something like Super Nintendo or Sega Genesis any day.

Conker the Great Says:

I have my doubts as the same was said ten years ago. However, pointlesswasteoftime.com has some more interesting articles on this subject, "The Video Gaming Crash" (something) and the "Gamer's Manifesto"

Hikara Productions Says:

Aye, so true. Personally, the best days were when you threw your controller down after five hours of hard work trying to get past a stupid level in Sonic the Hedgehog 2 because of the difficulty, and the fact that you knew that you could beat it. There are few games that actually have any difficulty that makes you want to throw down. Hell, I easily beat Super Mario Sunshine after 3 days of playtime. Sure, graphics are pretty, but video games came to challenge people, not entertain the little kiddies. That's why I my Animal Crossing with all my NES games on there. (Minus Dunt Hunt, of course.)

Donut Says:

i'd have to agree to some point, but its not neccesarily true(i cant spell :C ) after all, my parents and I still play those old games on the super nintendo and nintendo like megaman, zelda, and mario :3 jeebus we still play sonic on the sega.

champion chap Says:

now, you say that nintendo are stuggling... this simply isnt true, the xbox worldwide sold less than the gamecube... to top it off, Nintendo was the only cmpant to actually make money off the system... not just the games.

Microsoft lost about $50 with every xbox sold...

i do see what your gettiing at wih this peice, but you got your facts a little off... as many people do.

your probably right in the long run though, games have become a lot more about realism than is necesary... hence my recent love affair with the behemoth and their game Alien Hominid, ikaruga is also another favourite of mine, its not uncommon for me to go back to my old mega drive rather than look twice at my xbox...which might i add, i only bought for burnout 3

wesdood Says:

most of todays games suck. they need to make something that is more fun, and screw the other games that people like. i want a game that makes no sense, and i'm not going to be happy until i get one >=(

djazqu Says:

whoah.. now that i think of it.. things really are going that way!