Well, Remember i
once Talked about a game with Neashir, a platformer shooter? Well, he quit. Sort of. So im doing it myself. Im not done... but... its something. Please, check it out. There are LOTS of glitches, just comment and report any glitches that i havent seen.
*update 12/05* I fixed some of the MAJOR bugs. Shooting specially.

In another version i have. I have already done sort of a background,
And Ive started to work on AI, thanks to one of the guys that set a commentary in here.
Thanks!
Comments
fredtherealist Says:
I love the shooting animations, really nice. Um, one big thing I noticed is that you have to hold down shoot, and complete the pistol animation to fire the gun, where as the shotgun is one press to shoot.
Look forward to the finished product!
Wasamonster Says:
Love the way he walks! But I would make the bad dudes walk as well.
nutcasenightmare Says:
Shooting them just reduces their _alpha status, which means they are just invisible when 'dead'.
Try
onClipEvent(enterFrame){
if(_alpha<0){
gotoAndStop(2);
}
}
with Frame 2 of the Movieclip being empty.
For the 'baddies':
onClipEvent(enterFrame){
if(_root.hero._x>_x){
_xscale=100;
}else{
_xscale=0;
}
}
assuming you call the protaganist '_root.hero'
Well, hope this helps.
Tripping Metal Says:
Niiice. I'm a clutz when it comes to AS. Great job, looking forward to the final.
reeder1 Says:
that was kwl and addictive
mohosavich Says:
hells yeah