Feb 8th 2005
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This is the finished mesh for ArtificialGekko
He doesn't actually know I've been making this yet I've kept it as a suprise.
Mesh is finished though I'm thinking about giving him dreadlocks (like he does in some of his pictures)
But for now the hair's gonna stay as it is.
Skeleton is a joke; I hate skinning characters, I HATE it.
MAX, no texturing (yet, there WILL be his markings put on later)
Turbosmooth x2
LightTracer advanced lighting with skylight
Comments
leighqualix Says:
Woah this is awesome. *thumbs up*
irian Says:
It is nicely done!
I know a program for "easy" skinning (texturing) if that is what you need. The name is Ultimate Unwrap.
irian Says:
I'm not sure o_O . Check it by yourself www.unwrap3d.com/ . It costs money
White Wolf Says:
What he means is skinning the mesh to the bones. That diffent then uv layout. At least i think thats what sphelx means. Its a conflict from the cg indistery to the game indistery same name for two diffrent actions.
White Wolf Says:
i like the prepotions, but i dont like the anotomy. Its sortof hashed and not very solid. A good texture job may fix this. Also i think that the hairline may be to low. I dont know what your using as refrence but maybe recheck it. Just seems odd. But thats my opinion. anyway, best of luck.
ninjailookupto Says:
awesome, btw, fucking A on the icon.