This is a cute concept, and nice color scheme. However I think that you really need to work on your anatomy and proportions overall. Her hands and feet look a bit strange, and her wrists look like bent pipes. Try making her fingers longer and giving them more joints. Same goes of the feet, remember that the length of your foot is the same length as your forearm. I also notice that you're trying to give this a windy feel which is a cool idea but it could have been executed better. If her necklace is being lifted up that much then her hair and bangs also need to follow that wind. Right now her bangs contradict the idea of wind because they're just hanging there. The hair could also be more dynamic, it appears stiff right now, when your hair blows in the wind theres a lot more random strands. I also think you should draw your own backgrounds, the one you have here does not at all fit with your drawing, it's just too pixelated and realistic for it.
Next is the coloring here, like I said I like the scheme you chose, but you really overdid the dodge tool. This is particularly obvious with the hair, it looks like there are just these large blobs of blinding purple and white. Believe me, too much dodge does not a good picture make. The skin seems very softly colored but then the clothes and hair look more “cell-shaded”, try making shadows closer to the light more soft and those further away harder. Also really focus on where your light source is, because there is no obvious one here. Last thing I'm gonna point out here is the wing. Sorry to say it but the way you just simply whited it out makes it look flat and lazy and ultimately unnoticeable. Add some detail to it, show the feathers, use references of some birds wings and it'll look hundreds of times better. Just keep practicing and hope this helps :)
Comments
Masked Kitty Says:
This is a cute concept, and nice color scheme. However I think that you really need to work on your anatomy and proportions overall. Her hands and feet look a bit strange, and her wrists look like bent pipes. Try making her fingers longer and giving them more joints. Same goes of the feet, remember that the length of your foot is the same length as your forearm. I also notice that you're trying to give this a windy feel which is a cool idea but it could have been executed better. If her necklace is being lifted up that much then her hair and bangs also need to follow that wind. Right now her bangs contradict the idea of wind because they're just hanging there. The hair could also be more dynamic, it appears stiff right now, when your hair blows in the wind theres a lot more random strands. I also think you should draw your own backgrounds, the one you have here does not at all fit with your drawing, it's just too pixelated and realistic for it.
Next is the coloring here, like I said I like the scheme you chose, but you really overdid the dodge tool. This is particularly obvious with the hair, it looks like there are just these large blobs of blinding purple and white. Believe me, too much dodge does not a good picture make. The skin seems very softly colored but then the clothes and hair look more “cell-shaded”, try making shadows closer to the light more soft and those further away harder. Also really focus on where your light source is, because there is no obvious one here. Last thing I'm gonna point out here is the wing. Sorry to say it but the way you just simply whited it out makes it look flat and lazy and ultimately unnoticeable. Add some detail to it, show the feathers, use references of some birds wings and it'll look hundreds of times better. Just keep practicing and hope this helps :)