Thanks!
Yeah, I wanted to do more with it, but I couldn't b/c it was gonna be used for a character.
Plus, you wouldn't be to see the the details b/c it was kinda of a full view shot.
But thank you very much for your critique. I really appreciate it. It helps me on what I need to improve with my art.
npnp. it's old and low poly but here's kinda what i mean
http://sheezyart.com/art/view/1901708/
that was for my Game Modeling so I had to build it low and texture it myself, so it's crappy cause i did it like my 3/4th quarter, but it gets across what i was trying to say. If you have time i would love to see this re-submitted if you have the time
Comments
Kaji04 Says:
its just amazing that i cant say other word to describe it xD
Wepwaet Says:
It's too smooth. remember the Blade needs to be sharp, and they didn't have the technology to make smooth Anything.
isplay: -> Heads up display ->
oly Count:
and Watch
Hilt is too Wide, traditional medieval sword hilt is thinner.
Would also like to know the Poly count.
Overall execution is good. Nice for a first model.
AwesomeGirl86 Says:
Thanks!

Yeah, I wanted to do more with it, but I couldn't b/c it was gonna be used for a character.
Plus, you wouldn't be to see the the details b/c it was kinda of a full view shot.
But thank you very much for your critique. I really appreciate it. It helps me on what I need to improve with my art.
Wepwaet Says:
npnp. it's old and low poly but here's kinda what i mean
http://sheezyart.com/art/view/1901708/
that was for my Game Modeling so I had to build it low and texture it myself, so it's crappy cause i did it like my 3/4th quarter, but it gets across what i was trying to say. If you have time i would love to see this re-submitted if you have the time