Nintendo DS Lite Model

by AtroxChobatsu

in Completed Works

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Description

May 8th 2009
Tags:
nintendo ds 3-d model maya render
Views:
73
Comments:
9
Score:
4
Favorites:
13
For Hard Surface and Organic Modeling. It's our miterm. Next up is doing.... organic stuff.

I am glad to be done with this beast. There's a few weird edges and inaccuracies but it'll see me through with a C or B at the least and most respectively. I don't think I'll color it either, I just wanna move on to other things, and that's not even a requirement for class.

But here it is, 5 weeks fruit of my labors.

Comments

JackSand Says:

You did great, I think you should at least get a B.
C doesn't seem enough.
Never done this sort of thing so I wouldn't know how to improve it sorry.

cheeks Says:

Looks good, I'd like to see it with textures, what program?

Overlord Dragoora Says:

that looks like a meshtapiece to me

Starspell Says:

It looks pretty awesome. Shame that you don't want to put textures or colour on it, but it's still nice. ^^

gofthick Says:

Have you covered smoothing groups yet? You could easily eliminate some of those patchy areas (around the gba slot and on the gba cart for instance) with some smoothing groups applied.

Also the gba slot is too deep, the cartridges stick out some way when inserted, and the dust cover the console comes with is about half the height of a cartridge.

Other than that it looks spot on.

Boot Says:

Looks pretty damn nifty to me. Sounds like your class is run by hardasses if this only gets a C, mind you I haven't seen what the rest of the class has been up to.

And yeah, I know how you feel about getting sick of seeing one thing for so long trying to get it right, I call it Polyvision.

Frario Says:

aaah, finally a clean look <3

AwesomeGirl86 Says:

Looks good.

Bubbowrap Says:

I've never played a DS, let alone owned one >_>; So I can't comment much on inaccuracies. It looks rather good from what I can see, though!