No texture yet but I did make a high poly normal map and baked it to the jumper. you cant see it so clearly in this though because maya is shit at rendering normals.. or at least I havent found out how to get it to look good.
apologies for the shoddy rig work and the fact he has no hands, I just rigged it so I could have different poses other then bind pose.
Comments
Min27 Says:
There's so much detail in there. Darn I wish Maya wasn't so complicated when it came to rigging.
Have you tries Zbrush? I heard that when you get the hang of it, modelling is so much faster and easier.