This is my final low poly build for my Character Modelling for Games module.
Our brief gave us 10,000 triangles to build a character of our own concept up from scratch. The next stage is to unwrap, sculpt and subsequently apply the high poly model's z depth data to the low poly model via normal maps.
The model stands at 9,988 triangles.
Also, the guitar will be a held prop, but as I've yet to rig the mesh I chose to position it on his back. This is why there is no strap.
Comments
erikLindemann Says:
I get the feeling you're really good at this.
Rubbercookie Says:
Haha, was going to ask about the strap.
Great model overall, it's got that can't-believe-this-is-under-10k feeling.
Also I like his clothes. At least vest, shirt and shoes.