Titan Armor Textured

by Tyokio

in Completed Works

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Description

Feb 12th 2009
Tags:
3d armor modelling
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71
Comments:
3
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1
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Added some texturing/normal maps and even found out how to correctly make alpha maps to make the right areas shine : D I didnt generate any normal maps from a high poly model though because I would have to do that for each individual mesh.. and that would have taken a while D:.

going to release it soon once I get round some other problems.

Edit (oh yeah these are in game screen caps of the model working)

Comments

Hellucard Says:

Damn! Good work dude! This is awesome! ^^

Mathias J Says:

Wow, realy nice work (again ;D), love how the textures turned out! Altough I noticed that the breastplate might be slightly too wide, now I can't know for sure since I can't personaly test the model but does the arms cut through it at certain points? (also think it would look better purely cosmetic if it was a bit slimmer over the chest ;) ) Big respect for this one generaly tough :O

DrRobot Says:

wow, that's pretty tight