Feb 12th 2009
- Tags:
-
3d
armor
modelling
- Views:
- 73
- Comments:
- 3
- Score:
- 1
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Added some texturing/normal maps and even found out how to correctly make alpha maps to make the right areas shine : D I didnt generate any normal maps from a high poly model though because I would have to do that for each individual mesh.. and that would have taken a while D:.
going to release it soon once I get round some other problems.
Edit (oh yeah these are in game screen caps of the model working)
Comments
Hellucard Says:
Damn! Good work dude! This is awesome! ^^
Mathias J Says:
Wow, realy nice work (again ;D), love how the textures turned out! Altough I noticed that the breastplate might be slightly too wide, now I can't know for sure since I can't personaly test the model but does the arms cut through it at certain points? (also think it would look better purely cosmetic if it was a bit slimmer over the chest
) Big respect for this one generaly tough 
DrRobot Says:
wow, that's pretty tight