AssaultTech 1: BattleTech Low Poly Model
Currently working on refining models in AT1

T, especially those that are done by people no longer helping AT1 out. (Big workload).
It still needs some tweaking done, I can take the polycount lower, shaving them off to make room for more details while staying below 2000 triangles.
The First Model was sitting at 2380 triangles, made when I was still green at low-poly modeling, so it ended up needing to be modified by Sake906.
The New Model is at 1988 triangles, including reference model parts for Sake906 to use for Animation points (otherwise, it's 44 triangles lower). If he doesn't need them anymore, they can be deleted easily.
I DID take creative liberties with the New Model, going so far as to include dual barrels on the arms, shortening the length of the feet, and moving the light and missile rack to the side torso's, instead of on the arms like the mini (which was used as a reference for the first model).
The First model was built using the Miniature as a reference, which, unfortunately, doesn't really look "animatable" for walking/running animations (though great for falling animations). The First one needed to be modified by Sake906 for animation, so did many of the other 'Mechs currently in the game, the new one won't, and will look infinitely better than the first one.
Comments
Project Dark Fox Says:
It's hard to say which one I prefer more. Granted the subtle changes of the shoulder pods to go to the torso and to add additional barrels to the arms sort of breaks the design scheme of the Warhammer, it... still feels like one at least. I'd like to see this get in to AT1. :)
Atlasfield Says:
Don´t forget the Rifleman
.