Just a little something I've been working on :)
I have created 4 arrow types so far, in the final product you will start off with just the normal arrow and have to buy the other arrow types. The only enemy in this WIP is the basic enemy, the footman. I have also created a knight, but it's not in this WIP :(
What do you think of it so far?
CONTROLS:
1,2,3,4 = Change arrow type (Normal, Snow, Fire, Explosive)
Mouse = Aim and Fire
Snow slows down enemies
Fire does more damage than the usual arrow
Explosive creates an explosion which hurts near by footman.
Comments
cxn Says:
Can you add a power function so the farther you move the mouse out the more powerful the arrow.
JohnGames Says:
I like the concept, if you give better respawn for explosive, I would actually use it, right now it barely has any use, as it takes out 3, but by the time it recharges, I took out 5-6 with regular arrows
LordCraigus Says:
I'd still like to do some sort of game with you sometime if you'd still be up for it, it's just what sort of game and scenario it'd be...
This is looking pretty good, any way to make him have more power in his shots?
mistergoodface Says:
nice work man as usual
Zielak Says:
The animation of soldiers somehow lags a shit out of my computer, even on Low quality, I don't know what have you done.
The game looks really clean and "in your style" which is really important (:
You could also try adding a bomb arrow (if you haven't already, couldn't check more arrows.) that explodes and re-loads really slow.
KidDoom Says:
Brilliant. Though, I Agree with cnx, there should be a way to shoot the enemies faster with some sort of power meter, as waiting for them to come closer then watching your arrow arch and finally come back from orbit is a little tedious