UFO.NOIR (flash game)

by 2ndself

in Completed Works

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Description

Jul 6th 2008
Tags:
abduction action alien beam black black cow cows experimental hover invasion military noir pink radioactive saucer ufo white
Views:
351
Comments:
5
Score:
3
Favorites:
8
UFO.Noir
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EDIT: fixed cannon bug.
EDIT2: Added in a code on level 11 to ease the cold pain of death early on. Also added mention of the SKIP code for the boss, allowing to to skip past it's intro right into the action...this was originally a feature I made for my own personal use while prgramming the boss

I've been working on this game for quite a while now. I actually created the main engine in one dayat school when I was bored, and have been adding to it as the game progressed.

All the music is from the Newgrounds audio portal. The game will be posted on newgrounds in a few weeks time. So keep an eye out and vote if you liked it.

Fly through 30+ feilds and buildings as you collect subjects for your director's unknowen purposes. Avoid various obstacles from laser fences, to cannons, to the final boss...

Use the tractor beam mounted on the bottom of your craft, and the original control scheme to navigate some feindishly hard levels.

Passwords are given from time to tiem and displayed when you die, and you can use these (by pressing space on the main menu) to return to levels you've reached previously.

Are you ready for your mission Agent 2137?

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PS. The final boss may lag on some machines. Sorry about that but I've done everythign I can to reduce it.

Comments

the pain of the US Says:

damn.....this is difficult....

PeaceDove Says:

It's a good design, I tried for a while to get the hang of it.

I suggest you make the ship easier to handle at least in the first few levels.

You may not want to make it easier, but as it is it tries my patience way to much to be fun.

steelsoldier Says:

Seems like an evolution of the other games, but much harder, can´t wait for the full product

Nerdysimmer Says:

Holy crap is this hard.
Me like it. Fav.

AndrewMartin Says:

I started making a game with similar mechanics to this once. One extra thing that I did was to make the rotation of the ship acceleration based too though. It worked well for me, made the flight feel smoother and actually easier to control. I thought you might want to consider it too, but maybe not =]