This is the second model I do with 3d studio max. It´s a fuel can from the WWII, and a part of my stug III project. High, low, textures, shaders and compilation into cryengine 2 are mine.
Model has a polycount of 250 polys. Textures are 512x512 (yeah, low, I know, but this is a secondary prop). The frozen version has been generated with the sandbox 2 editor automatically.
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