This is the first model that I make using 3d studio max, I must learn it if I wanna be hired in Pyro Studios (goddamn, I HATE max!!! XSI is 1000 times better!!)
High poly version finished, rendered with Mental Ray. The low poly version needs to be textured, has Normal maps and Ambient Occlusion map baked from the high poly version. Game model showed in realtime under unreal engine 3, fast preview.
this model is intented to be used on a unreal tournament 3 map.
Comments
DEATHMgck Says:
Turned out really nice man. Is this to be a Zelda DM map?