Here's the player sprite from Ninja Gunman. I drew his limbs n' stuff seperate and used the animation tool Bisse coded to put a run cycle together. This is how I'm gonna animate everything in the game.
This has been scaled down, the in-game sprite will be about twice the size. He's missing his headband tails too, they're gonna be added on top of the sprite later so they can act better with what the player is doing.
To find out more about the game (or any of our other games) check out www.perfectrun.net.
Comments
YoshyRyu Says:
Kinda jumpy animation, but I like the style either way. You did a fantastic job on this.