Incomplete armor model for my general meister character. Thanks to a recent crash on modo's part right in the middle of a save, all work has been lost on this model, aside from an early base mesh.
Hummm, not bad, but I see some errors on the anatomy and the armor, it still needing a lot of work on sculpting and topology. Anyway, good work, keep going on! ^^
Hands are so unnatural, specially the fingers. Arms should have more definition on musculature. The torso is too short compared with the legs, and the sex of the body it´s not defined so well, its a man or a woman? Well, those are the most important errors that I see.
I would have to agree with searinox's crit's, though is the character a young adult/boy? Because the proportion might work in that respect, overall I like the model. What is the poly count? Is this designed for game environment? I'm guessing this will be a normal map? I particularly like the upper portion of the body armour.
Comments
adi93ulm Says:
OMG !!
thatz awesome !!! Keep up the good work !!
Cube Melon Says:
;OOO; He is doomed to remain headless and untextured, wandering the earth in search of souls.
searinox Says:
Hummm, not bad, but I see some errors on the anatomy and the armor, it still needing a lot of work on sculpting and topology. Anyway, good work, keep going on! ^^
searinox Says:
Hands are so unnatural, specially the fingers. Arms should have more definition on musculature. The torso is too short compared with the legs, and the sex of the body it´s not defined so well, its a man or a woman? Well, those are the most important errors that I see.
serious Says:
I would have to agree with searinox's crit's, though is the character a young adult/boy? Because the proportion might work in that respect, overall I like the model. What is the poly count? Is this designed for game environment? I'm guessing this will be a normal map? I particularly like the upper portion of the body armour.
ashcore2006 Says:
oh. wow thats so cool.
how did you do that?