Approaching Arbiter

by SangheiliArtist

in Completed Works

< 'Yeven 'Yunalee' by SangheiliArtist

Description

Dec 20th 2007
Tags:
fanart for game halo portrait science fiction
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Here it is...

Self-constructive Criticism: Legs are lot long or large enough, I know. But at least the way I structured him made the Arbiter look a little "fat", from what some people may take such jokes out of. The right legs seem shorter than needed, where the right arm was longer than the left, which that arm was just right. The left side had the opposite way compared to the right, and I did not mean this kind or perspective to turn out that way. It was accidental form the first place, since it was sketched out. I'll fix that by remaking the entire thing traditionally and digitally whenever I have the motivation to. As for the floors, they are designed freely as well as that dark gap space that should've had at least a red line tile, and they do not stay in a uniformed pattern in a faithful format than the screenshot that I've seen. I also didn't realize that during the painting process, and there are several different flaws outside of the Arbiter and the floor road. Most of the proportions and perspectives seem just right however. The colors, illustration, composition, and background are all amazing from what I've seen, and it's saturatively balanced and remastered with Adobe Photoshop CS3 Extended. Last subject is that this artwork is 100% traditional watercolor paint, and all done by me, bar none. Enjoy!

(c) Screenshots, Elites, Characters, Concepts, and everything to Halo > Bungie
(c) artwork > me

Thanks.

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