Dinamic Wip of an intent to model on Lightwave, generate map with Zbrush, and paint on Deep Paint or Body Paint.
Altough this is a wip, it uses a finished model of a mask. I do ok when modeling on Lightwave. But I dont know nothing about texturing. So this work is a open wip of my effort to test, error and learn to texture a face/mask.
I'll update file and info as i go forward...
For now, step 1: Modeling on Lightwave.
»»1 image of render with overlay geometry.
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After some comments i decided to post the orignal model before render.
Uv also.
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Zbrush details. I did had lack imagination at that point. So just did someting friendly to paint later.
»»2 images: Zbrush screenshot and Lightwave Render with Zbrush generated displacement map.
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Zbrush details redone. The last ones were really poor. I come out with a non-original ideia (and badly executed too): muscles. They have several anatomic problems but at least the model looks more cool, and i can move on to next step: Painting (Deep Paint, Body Paint, Zbrush, i dont know wich one is beter...)
»»2 images:Zbrush screenshot #2 and Lightwave Render with Zbrush generated displacement map #2.
»»Image of UV updated, now with subpatch applied.
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Zbrush details redifined again after a comment i got that said i had just surface treatmente and no volume tratmenr. I end out working with 1.280.000 polygons on Zbrush :\ And displacement didn't happened has expected, but i made out the final result i wanted.
»»3 Images: 1 Zbrush snapshot and 2 Lightwave Render
Comments
This isn't very practical.
Tenshi5295 Says:
it looks weird
shadow nova Says:
seems to suffer of bit too much smoothing and the mask seems like its bit concave under the eyes...
hihosilver Says:
It looks pretty good. I can't really tell about the edge looping because it's in triangles. Is there a reason it's not in quads using subdivision and edge loops?
Demonhound Says:
Somehow I like this one very much! I don't know much about these 3D animations, but I guess it was a lot of work